BendingMC / Guide & reference
Fire bending
Fire abilities reward timing and pressure. Combine bursts of flame with movement to keep opponents reacting.
Sub-elements
Fire abilities
26 entries in the referenceBlazeFireSpread a trail of fire across the ground in an arc or a ring around you.Guide & controls
Spread a trail of fire across the ground in an arc or a ring around you.
How to use
Aim along the ground and left click for an arc in front of you. Tap sneak for a ring around you.
A firebender can let a flame spread along the ground instead of keeping it in the air.
Equip/b bind Blaze
CombustionFire / CombustionCharge a blast that you can steer and detonate in flight.Guide & controls
Charge a blast that you can steer and detonate in flight. Its explosion damages and burns nearby targets and can break terrain.
How to use
Hold sneak until smoke appears, then aim and release to fire. Keep aiming to steer the blast and left click to detonate it early. Release before it is charged to cancel. Taking damage while charging can make it explode on you when misfires are enabled.
A combustionbender turns a focused breath into a distant explosion.
Equip/b bind Combustion
DischargeFire / LightningSend branching lightning forward that damages and pushes targets it reaches.Guide & controls
Send branching lightning forward that damages and pushes targets it reaches.
How to use
Aim and left click to release the discharge. Keep Discharge selected unless switching abilities during it is allowed.
Lightning does not need a storm once a firebender learns to separate and release its energy.
Equip/b bind Discharge
EruptFire / CombustionRaise spreading rows of fire pillars in front of you.Guide & controls
Raise spreading rows of fire pillars in front of you. The pillars damage, burn and lift targets they reach.
How to use
Stand near solid ground, face your target, hold sneak and left click. You can release sneak once it starts; the layers continue to spread.
A small warning on the ground may be the only sign before the heat rises beneath it.
Equip/b bind Erupt
Fire BallFireShoot a ball of fire that damages and burns a target.Guide & controls
Shoot a ball of fire that damages and burns a target. It can leave a trail of fire behind it.
How to use
Aim and left click to launch. Keep aiming to guide it when steering is enabled.
A small, gathered flame can carry danger far beyond the bender's hand.
Equip/b bind FireBall
Fire BlastFireFire a quick shot that damages, burns and pushes a target, or charge an exploding fireball.Guide & controls
Fire a quick shot that damages, burns and pushes a target, or charge an exploding fireball. A quick shot can also fuel a furnace, smoker or blast furnace.
How to use
Left click for a quick shot. For a charged fireball, hold sneak until particles appear in front of you, then aim and release. Releasing before it is charged cancels the shot.
Breath gives a firebender's strike its strength and direction.
Equip/b bind FireBlast
Fire BreathFireBreathe a stream of fire that damages and burns targets along your aim.Guide & controls
Breathe a stream of fire that damages and burns targets along your aim.
How to use
Aim and hold sneak to breathe fire. Release sneak or change abilities to stop.
Firebending begins with the breath. A steady exhale can become a stream of flame.
Equip/b bind FireBreath
Fire BurstFireSend fire blasts in every direction or concentrate them into a cone in front of you.Guide & controls
Send fire blasts in every direction or concentrate them into a cone in front of you. The blasts damage and burn targets they reach.
How to use
Hold sneak until particles appear in front of you. Release for a burst around you, or keep sneaking and left click for a forward cone. Release early or change abilities to cancel the charge.
A firebender gathers their breath before sending flame across the space around them.
Equip/b bind FireBurst
Fire CometFireCharge a large ball of fire, then launch it into an explosion that damages nearby targets and temporarily tears up terrain.Guide & controls
Charge a large ball of fire, then launch it into an explosion that damages nearby targets and temporarily tears up terrain.
How to use
Hold sneak until you hear the explosion sound and the comet forms. Aim and release to launch. Release before it is charged to cancel.
A rushing body and a trailing flame leave little time for an opponent to react.
Equip/b bind FireComet
Fire JetFireFly with a jet of fire or skim close to the ground.Guide & controls
Fly with a jet of fire or skim close to the ground. The ground mode can burn nearby targets.
How to use
Left click to fly and look where you want to go. Left click again with FireJet selected to stop. To skim over the ground, jump and tap sneak with FireJet selected. Tap sneak again to stop. If click activation is enabled for this mode, hold sneak and left click instead.
The same flame that burns can carry a firebender away from danger.
Equip/b bind FireJet
Fire KickFire · ComboKick a short arc of fire from your feet that damages targets ahead of you.Guide & controls
Kick a short arc of fire from your feet that damages targets ahead of you.
Combo sequence
1. FireBlast: left click. 2. FireBlast: left click. 3. FireBlast: hold sneak. 4. FireBlast: left click. Face your target as you finish the combo.
Firebending carries through the whole body, including the turn of a well placed kick.
/b help FireKick · Follow the sequence above.
Fire PunchFireLight your fist for a melee hit that damages and burns a target.Guide & controls
Light your fist for a melee hit that damages and burns a target. Items dropped while your fist is lit are burned when item burning is enabled.
How to use
Left click to light your fist, then hit a target to use the punch. Sneak taps let you choose the flaming hand. Change abilities to put it out. Avoid dropping items you want to keep while it is lit.
A close strike gives a firebender little room to waste their breath or their flame.
Equip/b bind FirePunch
Binding & controls
- Equip an ability
- Select a hotbar slot, then type
/b bind <ability>. - Read the instructions
- Use
/b help <ability>for the move’s in-game help. - Cast it
- Hold its bound slot and follow the listed trigger. Controls vary between abilities.
- Use a combo
- Follow the sequence of abilities and inputs in the combo’s instructions.
This is the website’s reference catalogue. Ability availability and settings can change on the server.